![]() ![]() I hope by the Apex community reading this document there will be a common language in how movement and mechanics are discussed. This was written from the perspective from a MnK player, optimal strafing might look different for controller players, that said I think there are things in this document that players from both inputs can learn from ![]() This is primarily targeted to regular apex players in order to have a greater common understanding of the role that mechanics plays in Apex.ĭespite the game being out for 3+ years there aren’t a lot of great resources for learning the fundamentals of what makes a great Apex player – I hope to remedy that. I will have more thoughts on those texts in a later section. They are not approachable and don’t target the specific nuances of Apex (due to being written to being intentionally written to be generalizable or for a different game). That said I think there are things to learn in here for players of all skill levels.Ĭurrent movement/aim guides from other games (Fundamentals of Strafe, Aimer7, Zorro7 Tracer’s Guide) aren’t easily applicable to Apex, and are difficult for your average player to take advantage of. I also hope that this document will serve as a tool for players of all levels to learn the fundamentals improve their movement, game sense, and more importantly understanding of the game.Ī lot of the concepts discusses in this document are table stakes for pro players, most pros already apply and are aware of these concepts consciously or unconsciously – hence it is not specifically focused on them, this is meant for your average player to gain a base understanding. Some things I hope to achieve with this document:Ĭlear up misunderstandings on what is movement (more specifically good movement) and what factor does it play in winning gun fights. If any Youtuber/Reddit post uses this document as a source for their topic/video I only ask that you properly credit this post. I was inspired to write this guide after seeing the discussion in this Reddit thread Then we practice those strafe patterns (in the firing range or in-game) so those strafe patterns become subconscious and no longer affect our aim.We develop great strafe movement by having specific HIGH-QUALITY strafe patterns for specific weapon + distance combos.And ONLY rely on solely strafe movement if we get caught out or if we've closed the distance for the final kill.Instead our goal should be the use advantageous cover in EVERY gunfight engagement we take.Ideally we should rely solely on strafe movement as little as possible.In gunfights we do this by playing cover correctly and using strafe movement.In Apex we want to do as much damage as possible and take as little damage as possible.How to win more gunfights without relying on strafe movement (And why it is important than mastering strafe movement).How much does strafe movement actually matter?.What does good strafe movement look like?.What are the principles of good strafe movement?.How should we effectively think about strafe movement?.This document tackles six fundamental questions: ![]()
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